Works with any country specific road set except UK If an interchange doesn't work you can put a bus line through it to see where exactly the problem is.įor nodders: If you create something that replaces something you have to name the file RHM2_z_* to make sure it gets loaded last. Despite the description in the menu bridges feature always the exact properties as the ground networks.Įlevated puzzle pieces have a fixed height and can not be raised or lowered. The menu text does not meet the actual capacities. Pieces that did not snap exactly will not work. Rotate the piece before snapping if it keeps snapping the wrong way round. When connecting a connector to an already existing road it has to snap. You will have to build city links as usual with the normal highway and then connect RHM to it. The game will crash on start up without it.
The User Interface Mod 1.77.5 or higher is absolutely essential! Any older version of it will make the game crash once trying to build anything! It is not essential though and can be removed if it's not wanted. I recommend using it since it makes building a lot easier. One is the RHM2 mod the other one is a file I created which reduces snapping. There will be 2 files added to your paks folder. Make sure you select the "cities xl 2012/paks" folder when unpacking. This time it comes as a self extracting exe file. Despite that there might be conflicts with other mods. This Mod is compatible with CitiesXL 2012 and the NEXL mod. It is based on the original RHM but building behaviour has been improved, graphics have been changed and some content was added. The second version of my Realistic Highway mod is finally there.